Street Fighter 6 Best Graphics Settings – Street Fighter 6 is a fighting game developed and published by Capcom. It is the seventh installment in the Street Fighter Franchise, and the game has been released on PlayStation 4, PlayStation 5, Windows, and Xbox Consoles. The game received great responses on Steam, and the developers also added a Downloadable Demo version for you to try out before buying the entire game.
We were getting reports of people facing stuttering and other performance issues as soon as the game was released. The developers are actively working on providing performance updates. We are writing this article a couple of hours after the game has been released to avoid performance-related issues while benchmarking it. However, if you are still worried about the performance on your PC or Laptop, then our suggested Graphics Settings can help you out with it.
So in this article, we will guide you with the Graphics Settings that you can use to fix Stuttering and FPS Drops in Street Fighter 6. These settings will help you balance the performance and experience without losing your visuals!
Street Fighter 6 Best Graphics Settings to Fix Stuttering and FPS Drops
Although Street Fighter is not so graphically intensive, it looks pretty good when you tune up the settings. But since most of the games are resource-hungry and if you are still playing on an older Gaming PC, tweaking the Graphics Settings can help.
But before starting, make sure you are meeting at least the minimum system requirements to run Street Fighter 6.
- Requires a 64-bit processor and operating system
- OS:Windows® 10 64bit
- Processor: Intel Core i5-7500 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: Nvidia GTX1060 (6GB VRAM) / AMD Radeon RX 580 (4GB VRAM)
- DirectX:Version 12
- Network:Broadband Internet connection
- Storage: 60 GB available space
- SSD:Recommended
Here are the Best “Basic Settings” for Street Fighter 6.
Fighting Ground Background Object Density | Crowded |
Internal Resolution | 5 |
Display Mode | Borderless Windowed |
Maximum Frame Rate | 60 |
Ambient Occlusion | On |
Screen Space Reflections | On |
Motion Blur | Off |
V-Sync | Off |
NPCs | Crowded |
Subsurface Scattering (Skin Effect) | On |
Anti-Aliasing | On |
Depth of Field Effect | On |
Limit World Tour Battles to 30FPS | Off |
Here are the Best “Detailed Settings” for Street Fighter 6.
Lighting Quality | High |
Texture Quality | High |
Mesh Quality | High |
Shadow Quality | High |
Shader Quality | High |
Effects Quality | High |
Sampling Quality | High |
Bloom | High |
Specifications of our Test Rig
We always recommend running Street Fighter 6 at medium Settings, as it will help you balance out both the visuals and the performance. We have been testing and benchmarking for years, and in our experience, we have learned that the newer titles are always optimized around the new hardware and will perform with no issues no matter what, and thus benchmarking on them is worthless.
So to test out newer AAA titles, you should always aim to try them on mid-tier PCs, i.e. the hardware that people are gaming on, as all the games will run perfectly fine on the latest and the highest-end Gaming PCs and laptops.
But this time, we went around with a different specification since Street Fighter 6 is known to be not so graphically intensive. I took out one of my older Graphics Card GTX 1650Super for testing rather than the RTX 3060Ti PC we typically use for Benchmarking purposes.
- GPU: Nvidia GTX 1650Super
- CPU:Core i5 13600K (Not overclocked)
- RAM:32 GB 5200mhz Kingston Beast DDR5 RAM
- MOTHERBOARD:MSI Z790 P Wi-Fi Motherboard
- STORAGE:1 TB Adata Legend 960 Gen4 NVMe SSD
- PSU:Corsair HX 850W Gold PSU
- DISPLAY:Odyssey G7 240Hz | BenQ GW2480 IPS (Dual Monitor Setup)
- OS:Windows 11 64-bit
- DRIVER:Nvidia Game Ready Driver 535.98 [Release Date: June 2023]
Street Fighter 6 Performance Analysis
Here are the performance numbers from the benchmark tests on Street Fighter 6.
Minimum FPS(1% Low) | Average FPS | Maximum FPS |
47 FPS | 58 FPS | 60 FPS |
We are delighted with how Street Fighter 6 turned out to be in terms of performance. My Nvidia GTX 1650S ran the game flawlessly, maintaining 58-60 FPS throughout, and we didn’t experience any lags or stutters. However, pushing it to the highest settings is where things become slightly ugly with random frame drops, lags, and stutters.
After installing the GPU and the Graphics Drivers, we instantly got the game to work. And as a benchmark, we always try setting the Graphics to the highest as possible and then start lowering and tweaking to find that perfect 60FPS Sweet Spot. Games like Street Fighter, Tekken, and Mortal Kombat have an extremely fast gameplay, so lagging and stuttering can completely take away the essence of the game.
While writing this article, Nvidia had already released their latest Graphics Driver, which is fully optimized for Street Fighter 6. AMD’s latest Driver update features all the optimizations needed for the latest games, and the game can be best experienced when you are playing on the updated Drivers. However, this time around, we recommend this game even if you have GPUs like GTX 1050Ti or even the GTX 1650 with low to medium settings. However, you would not recommend playing this title if you are still running the GTX 750Ti or the GT1030.
Also, the game is locked at 60 FPS, as you can see from our benchmark video:
So this was all about the Best Graphics Settings for Street Fighter 6 that you can use to fix lag, stuttering, and FPS Issues.
If you think this guide has helped you, then let us know in the comment section below. And for moreStreet Fighter 6 guides, keep an eye on Frondtech. We will be covering every single technical issue of the game. Good luck!
That’s all, folks!
Last Updated on June 3, 2023
Akash
Akash Roy, 31, Senior Editor at Frondtech and an avid gamer by choice dabbles in all things tech. Whether be it spending hours in single-player narrative-based games or going through the latest innovation in technology and chip manufacturing he prefers to stay on top of things. At the other times, you’ll find him tucked away drumming and headbanging to Rock and Roll Classics.