Street Fighter6
REVIEW:Capcom haskick-started "a new era" of fighting games with a 2D fighting game that could potentially be theirbiggest hit in decades. For starters, Street Fighter 6 boastsabsolutelystunning visuals courtesy of the hyper-realistic engine that powered Capcom's ResidentEvil 7, Resident Evil Village and Devil May Cry 5. The explosivevisual overhaul is perfectly complimented with an unprecedentedlevel of polish in animation and eye-pleasing aesthetics in every corner ofthe game. From the insanely fleshed out character personalities, to themenu aesthetic and art style taking inspiration from graffiti and streetculture, to the diverse modes and luxurious features aiming toplease every kind of fighting game player... everything aboutStreet Fighter 6 is immaculate and overflowing with confidence.
A familiar but fresh-sounding soundtrack blending inspirations froma variety of music styles immediatelygives Street Fighter 6 its own distinct identity. The hard-hittingsoundtrack comes together cohesively, with some tracks playing into others, andreally sets the vibe for Capcom's latest sequel. But Street Fighter 6 is much more than just a "sequel"... andthat's clear from the moment you start playing the game and are greeted with THREEmain menus. This is so much more than the typical arcade fighting game. These 3 main modes branch out into countlesssub-menus, with so much to discover and play around with. It's a lot for any newplayer... but you'll become familiar with the excellent menu navigation the moreyou play. There's a mode for everything! I could honestly talk about the trippymenu design and plethora of features (and supremely good music that accompaniesthem) for another three paragraphs straight, but there's just so much more to talkabout... | Street Fighter 6 launch character selection screen. | Inspiredby Street Fighter Alpha 3's single-player mode of the same name, SF6'sWorld Tour mode is a completely new experience that mightmake you forget you're playing a fighting game. The mode's aesthetic andgameplay exists somewhere between the a modern JRPG like Persona 5, anopen world sandbox game like Grand Theft Auto, and... FinalFight — a timeless classic that Capcom thankfully still takes inspirationfrom, giving old school Capcom fans buckets full of fan-service. In Capcom's words, "World Tour is a single-playerimmersive story mode that pushes the boundaries of what a fighting game is andallows you to leave your own legacy within SF6 with your playeravatar".
In World Tour, there are colorful characters to meet, back alleys to explore, items tounlock, Mini Games to discover and play (many based on series classics), andmore secrets and throwbacks to discover. The "story" contentwithin the mode is a mixed bag and seems to lose track of itself at times... butat the very least, World Tour smartly helps introduce SF6'snewcomers and even teaches the player how to use them, all while running through Street Fighter "basics" aswell.
While not "necessary" for a competition-driven fighting game, theinnovative World Tour modebrings so much to the overall package and presentation (especially forthe under-appreciated casual audience). As ambitious and "open" asWorld Tour mode is, it has its flaws... but not many worth complaining about,since this mode offers something unprecedented that no fighting game has beforeit. It's likely that you'll accumulate hundreds of ridiculous side missionswhile in the middle of trying to stick to the main quest, but running aroundmeeting / fighting entertaining characters, playing bonus games, and leveling upyour avatar is hours upon hours of discovery and fun — for a single-playerexperience. Capcom actually nailed it. And we're not even talking about"the game" yet.
| Blanka's classic Street Fighter 2 stage reimagined. |
The insanely-detailed Avatar Creation experience rivals that of modern WWEwrestling games (or past SoulCaliburinstallments), being a deep mode you can spend hours in (and very fulfilling when you canachieve your desired look or character "cosplay"). While a bit goofy at times, your character will learnfrom Street Fighter's own icons and adapt their moves while exploring Metro City'sstreets in World Tour (which carry over to the multi-player experience in Battle Hub). It's clear from the beginning thatWorld Tour isn't to be taken " too seriously"... and that's a goodthing. Why your character is beating up random people in the streets isn't always clear (if ever)... but hey, the gameis actually called Street Fighter. I GET IT NOW. It finally makes sense!
Battle Hub is Street Fighter 6'sflagship online lobby system... a boldand compelling new way to experience fighting games. Your avatar canexpress themselves in a variety of ways in the presence of other players, asyou'll roam the Battle Hub's arcade area in search of opponents and other things to do.Player Avatars can even battle each other in the center using Street Fighter techniques they learned in World Tour (and weekly rewards through doing so). Onthat note, SF6's rotating Reward system is done really well and makes youwant to keep coming back for more. In addition to matchmaking for normal matches and Extreme Battle, you caneven play classic games like Final Fight, Captain Commando, Magic Sword, and StreetFighter II within the Battle Hub. Seeing Capcom paying respects to their humble beginningsnearly brings a tear to my eye. In so many ways and on so many different levels, Street Fighter 6 remains closely in touch withits roots. Most importantly... the RollbackNetcode and Crossplay implementation is as revolutionary as theBattle Hub design and concept itself. Thankfully, the game feels and performs great online evenagainst players far away! For nearly a decade now, I was hoping a fightinggame would eventually adapt a "3D open world" as part of an onlinelobby system to make things more interesting and appealing to a wider audience. Battle Hub and World Tourcertainly have imperfections, but they are unquestionably innovative andimpressive all on their own. If Battle Hub lobbies aren't your thing, you canstill select Ranked / Casual matches from the menu and waitfor matches while Training or literally in any other modes. This is superconvenient and should become the standard. It's safe to say Street Fighter 6 has revolutionized fighting games online... and I have a feeling this is only the tip of theiceberg.
| Paint splashes and particle effects taken to another level. | The classic Arcade/ Story mode is still present in Street Fighter 6, giving playersthe option of either a 5-stage or 12-stage playthough and variousdifficulty settings. There aren't any special cinematics, but great artwork and voiceoversare heard during story battles. Arcade also includes a fun Semi-Truck Bonus stage reminiscent of SFII's iconic beat-up-a-car minigame! It looks awesome and it's actually fun and rewarding. Every character playthough inArcade / Story has beautifully-drawn prologue artwork as well as a(non-animated) ending. Playing through Arcade will also unlock a plethora ofhigh-quality character illustrations for viewing in Gallery mode. Now let's talkabout the mechanics...
DRIVE SYSTEM: The Drive Gauge performs five differenttechniques that can easily enhance your offense or defense. Here's a run-throughof each of the Drive techniques: A Drive Impact is a powerful strike (similar to SF4'sFocus Attack) that can absorb an opponent'sincoming attack and leads to a "wall splat" in the corner. Drive Parrycan repelyour opponent's attack and refill your Drive Gauge. Cancel out of a Drive Parryor normal attack into a Drive Rush to quickly close in on youropponent.Drive Reversal is used to perform a counterattack toget you out of tight situations.
Finally, Overdrive Arts are similar to EX Moves from prequels that powerup your Special Moves. In SF6, EX Moves are typically easy to connect withspecific Super Arts, so they are very useful for setting up damaging combos aswell as applying pressure. With one gauge, players have these five techniques toutilize and balance. In addition to the Drive Gauge, players also have access tothe classic 3-tier Super Meter, which controls Super Arts. Everycharacter has a Level 1, Level 2, and Level 3 Super Art — appropriatelyranging in intensity, epic-ness, and damage respective of their level. Metermanagement is HUGE in Street Fighter 6 and feels more and more naturaland intuitive the more you play.
| Street Fighter 6 ushers in a new generation in 2023. | CONTROLS:The "Classic" standard 6-button control type for the series remains intact. However, Capcom alsointroduced a new setting called "Modern" which enables simplebutton presses for special moves and basic auto-combos by holding down theassigned "Assist" button. This is a helpful control setting for newcomers and those who don'tplay fighting games often, but it also limits the overall number of moves that acharacter can perform. Lastly, the "Dynamic" control schemeoffers an AI-assisted experience where players can simply mash buttons and theAI will chose what moves are best at the moment. It's effective too... and willperform advanced combos (with EX moves and into Super Arts) with repeatedpresses of single buttons + directional inputs. Dynamic mode is only availableoffline.
Speaking of controls... Street Fighter 6feels brilliantly smooth to play. Snappy movement, intuitive meter management,compelling moveset and combo designs (withnothing too frustratingly difficult), and simply one of the best moderniterations of the traditional 2Dgameplay formula that has been going strong for decades. In my opinion,character options and meter management in particular hasn't felt this good andsolid since SFIII: 3rd Strike.(The highest praise I can give!) Sure, there are certain aspects about SF6'sgameplay and combo system that feel "casual friendly", as high-damagecombos aren't too difficult to connect and Drive Impacts are very powerful, butoverall smart play and optimal damage combos (which are more difficult)prevail in the long run. SF6 is very much a skill-based 2D fighter withplenty of room for player creativity and expression.
Overall, Capcom refined their tried-and-true engine brilliantly, smartly balancing meter management and strong fundamentalsfor the ultimate Street Fighter experience. Street Fighter 6 is a gamethat we'll be talking about for a very long time. Congratulations on yourmasterpiece, Capcom... this is a wonderfully polished fighting game that alltypes of gamers can enjoy for years to come. On that note, Street Fighter 6definitely deserved to win "Best Fighting Game of 2023" at TheGame Awards in December 2023... even managing to beat out the over-hyped MortalKombat 1.
| There's a whole world and community to explore... | | Page Updated: | September 24th, 2024 | Developer(s): | Capcom | Publisher(s): | Capcom | Designer(s): | Shuhei Matsumoto Producer Kazuhiro Tsuchiya Producer Takayuki Nakayama Director Yusuke Hashimoto Designer Kaname Fujioka Art Director | Artwork By: | Bengus, Tamio, Hiroaki | Platform(s): | PlayStation 5, PlayStation 4, Xbox Series X|S, Steam | Release Date(s): | June 2nd, 2023 | Characters: | Ryu,Chun-Li, Luke, Jamie Siu, Guile, Juri Han, Kimberly, Ken Masters, Blanka, Dhalsim, Edmond Honda, Cammy White, Dee Jay, Zangief, Marisa, Manon, JP, Lily, Rashid, Ed, Akuma, A.K.I., M. Bison, Elena, Terry Bogard, Mai Shiranui | News Links: | August 2024: Terry Bogard Gameplay Reveal, Release Date, Story Art June 2024: M. Bison Reveal Trailer, Release Date, Concept Art | | Featured Video: | | Related Games: | Street Fighter V, SFV: Arcade Edition, SFV: Champion Edition, Ultra SF4, Super SF4: AE, Super SF4, StreetFighter 4, Street Fighter X Tekken, Street Fighter, StreetFighter 2, SF2: CE,SF2 Turbo, Super SF2, SSF2 Turbo, SSF2T Revival,SSF2T HD Remix,SFIII: New Generation,SFIII: 2nd Impact, SFIII: 3rd Strike, StreetFighter Alpha, SFA2, SFA3, SFA3 Upper,SFA3 Max, SFA Anthology, SFAnniversary Collection, SFEX, SFEX2, SFEX3, Street Fighter: The Movie, Final Fight Revenge, Samurai Shodown (2019), Guilty Gear -STRIVE-, The King of Fighters XV, DNF Duel, Granblue Fantasy Versus: Rising, Mortal Kombat 1, TEKKEN 8, Fatal Fury: City of the Wolves | | GameplayEngine | 9.5 / 10 | Story/ Theme | 9.5 / 10 | OverallGraphics | 10 / 10 | Animation | 10 / 10 | Music/ Sound Effects | 10 / 10 | Innovation | 10 / 10 | Art Direction | 9.5 / 10 | Customization | 10 / 10 | Options / Extras | 10 / 10 | Intro / Presentation | 10 / 10 | Replayability / Fun | 9.5 / 10 | "Ouch" Factor | 10 / 10 | Characters | 10 / 10 | BOTTOM LINE | 10 /10 | Review based on PC version(4K) |
| Final Words: | Street Fighter 6 isstellar... an absolute Masterpiece... a fighting game for the ages. Thisreally is afighting game for everyone! Capcom redefined, yet again, what we think a"2D Fighting Game" can be. Capcom has been making quality sequels foryears now, but refined craftsmanship and smart planning has never been moreclearly visible. The "modern twist" in aesthetics, options, andplayability are simply revolutionary. Street Fighter 6 is on anotherlevel. The magic of Street Fighter 6... appreciated from the eyes of a veteran fighting game player... is somethingspecial. However, everyone who sets theireyes on this beautiful game should be amazed if their vision is 20/20. (Additionally, the game's visualfidelity must be experienced in 4K / 144hz to appreciate thefull detail and depth! Not to overstate it... but Capcom really did somethingspecial with this game's visuals and presentation.) The "shake" of fleshy muscles, the crazily-smooth camera work, thebattle damage on skin and clothing, the new "TEKKEN-like" attention to realism,mechanics, and animation, the defining and unique Burnout and Parry animationsfor everysingle character... and so on and so forth. This game has everything... and it has far more than what "most"fighting game players would need to be happy and keep coming back. Capcom knocked character movesetsout of the park, transforming tried-and-true play-styles to new heights with reimaginedlevels of shine and well-planned polish. It's difficult to summarize with wordshow well-rounded SF6 is... or mention every single element or fan-serviceCapcom packed into this shining gemof a game. Clearly, Street Fighter developers have learned many things over the years making fighting games...and I'm proud of them. In June 2023, Capcom delivered much more than justanother 2.5D fighter. Every gameplay mechanic, moveset detail, soundtrack,facial expression, option, and everything else that has ever made Street Fighter "great" in the past has been brought back and magnified. There's literally an element or two from every single StreetFighter prequel that has returned in SF6 in some way... enriching thefinal product from the roots up. Congrats, Capcom. And congrats to all of us in the FGC who'vebeen around long enough to experience the greatness of Street Fighter 6. The icing on the cake... is the fact that we extremely "well-fed"fighting game fans, who have been eating so well these past few years, get to sit back and enjoy this game knowingfull well that every future returning Street Fighter (or Capcom) character whojoins the fun in Street Fighter 6 will be treated with the same love,care, respect,and attention to detail. That said... I've never been so excited for future DLCcharacters. On the downside, Capcom's over-priced DLC costumes and contentbehind the pay-wall of "Fighter Coins" is a misstep. It's a somewhatexpected flaw these days and doesn't ruin the experience, but being able tounlock everything with Drive Tickets would mostly fix this issue. The 18 beautiful and confident world warriors of Street Fighter 6'slaunch roster deliver on so many levels. The pre-fight animations and throwbackson the Versus Screen alone is captivating enough to remain on the screen for waylonger than intended. In addition to how great characters look and animate onthe Versus Screen, the following character "walk out" animations are simplystunning. Breathtaking! We've never felt so "close" to these iconicmartial artists and wrestlers. It's like they're walking right by us... shoulderto shoulder. THIS GAME LOOKS PHENOMENAL. As a returning player... I had a healthy skepticism about SF6's gameplay early on.However, after graspingSF6's Drive System, mastering the new mechanics, and practicing manyhours with my two mains (Juri and Ken), it didn't take very long to intuitively feelin control of the game's "flow". To put it as simply... the game feels great. The combo system feels great. Returning fan-favoritesperform the type ofcombos you'd want and expect them to, and by adding in Drive Rush, you'll be able todiscover new combo routes and ways to inflict damage stylishly. Did I mentioncombos are FUN in SF6? They are. Parrying as a universal mechanic? This 3rd Strikefanboy is happy to have it back! Parrying feelsslower, more intentional, and is easier to use in SF6... allowing moretypes playersto enjoy what the mechanic has to offer! (Not to mention, thevast number of intricate martial arts-inspired Parry animations per character issimply jaw-dropping!) Parrying in SF6 looks astonishing and is still veryfunctional in competitive gameplay, as Parrying will refill your all-importantDrive Gauge and give you the advantage at times. The overall Drive systemmechanics are compelling and promote all levels of players to perform cool and powerful things withyour character. Everything about SF6feels "new" and shooting for the stars, hit or miss! It seems like Capcom reallywanted to hit it out of the park this time... and possibly even go for a GrandSlam a few years from now. After the rocky launch of SFV,who would've thought Capcom would answer fan criticisms with such a mic drop. However,I'll be the first to say that SFV taking eSports as seriously as it didat thetime was a prescient move and 100% set SF6 up for this success. Thevast options menus, customizability, online training functionality, and tutorials in SF6are next-level impressive and super helpful at improving your game. Capcom finally giving single players an entertaining and charming solo experiencewith World Tour was a long time coming. Interestingly, the rewards you receivein the World Tour 1-player experience will follow you to the Battle Hub socialenvironment. This is great game design. You get to play the game at your pace! On that note, all fighting games should be experienced at yourown pace... not someone else's. I'm loving SF6 so far, for way too many reasons. I'm not asserious a competitor as I used to be and don't travel to tournaments anymore, but that's okay... and that'sthe point! There are certain things about Street Fighter 6 that make mefeel like Capcom "made this game for me". And for many reasons, I can see how other players mightfeel the exact same way. The reinvigorated SF6 competitive scene is just getting started. There's no doubt SF6 will fill arenas with passionate players formany years to come. I'll mostly be watching at home, competing online, workingon this website, and enjoying SF6music through my headphones. And there's nothing wrong with that! Enjoy the gamehow you want to. That's the great thing about SF6. Is this the greatest time ever to be a Street Fighter player?Yes, my friends... yes it is. Capcom has ushered in a new "GoldenEra" of fighting games. Capcom's smart execution in nearly every aspecthas not only raised the bar of production value for fightinggames, but Street Fighter 6 on its own is likely to elevate the entire genre andfighting game community. Congratulations to Capcom for winning "BestFighting Game of 2023" at The Game Awards! Well deserved. ~TFG Webmaster | @Fighters_Gen
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